![]() The ancient madness that underlies the whole game comes through each different character through specific vocal tics which help to establish who these people are, even if the characters themselves don't remember. It's almost as if the characters are hearing the music as clearly as the audience.Īll characters are unique in both visual design and speech patterns. It's reminiscent of Metroid Prime: rhythmically channelling the environment itself, the music feels like it's coming from the in-game forest instead of a composer. The contrast I mentioned earlier is also present in the score and sounded oddly familiar. The art style pairs perfectly with the tone that's established in the story, which makes both aspects all the better. There's a great contrast between some of the environmental features that feel vibrant and the ethereal flashbacks or creepy night time sequences. The character designs are unique and pleasant and the environments, being cartoonish and grim, feel alive. The visuals for The Wild at Heart are simply amazing. The niche that Pikmin fans occupy is relatively narrow, but this ticks all those boxes and then some - this could be the best indie title of 2021. This adventure puzzle game features two children in a story book style world on a grand adventure to learn more of a lost realm. ![]() Perhaps in keeping with the story of Wake discovering the magical forest realm, the player isn’t given much information about the way things work, either.We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.ĭerivative in the best possible way, The Wild at Heart takes a winning formula and wraps it up in a delightfully creepy package. Although The Wild at Heart isn’t strictly speaking an RPG, some mechanical conveniences from that genre would be welcome. One minor annoyance is that the generally attractive art style doesn’t always do a great job of defining verticality and the game’s map isn’t very informative. But then, this is a fantasy world and of course, spinning a pinwheel here opens a gate over there. Generally speaking, puzzles in The Wild at Heart aren’t too challenging, though sometimes they rely on disparate actions which seemingly don’t logically connect. Different types of Spritelings are hatched and organized at Wake’s camp and they also serve usefully as fairly robust front line soldiers in combat as well, and gathering resources to hatch additional Spritelings is a recurring loop. Those puzzles that can’t be solved by Wake’s tools usually need the help of the Spritelings, small, Pikmin-like specialized creatures that Wake can command to move obstacles, clear away poisonous plants or retrieve hard-to-reach objects. Wake’s primary tool is an upgraded vacuum that can suck up treasure and power windmills which then open gates, or it can topple precariously perched trees which fall conveniently to become bridges. ![]() Wake is a game-playing, technically adept young man and his tinkering skills and the handheld video game console he brought with him serve him well on his quest through the woods, allowing him to convert screws, bolts and other castoff junk he finds into an upgraded “weapon.” I use heavy quotes here because although there are conflicts and combat throughout the game, it is not explicitly violent and Wake’s device is used mostly for solving puzzles and gathering loot. But the Wild at Heart is a game, not just an illustrated story, and much more of a puzzle action game than I expected from the art style and premise.
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